Network Sender. More...
Public Member Functions | |
virtual bool | MustWaitToSend () |
virtual bool | MustWaitForResult () |
virtual void | Send (const byte *buf, size_t bufLen)=0 |
virtual unsigned int | GetSendResult ()=0 |
virtual bool | MustWaitForEof () |
virtual void | SendEof ()=0 |
virtual bool | EofSent () |
virtual unsigned int | GetMaxWaitObjectCount () const =0 |
Maximum number of wait objects that this object can return. | |
virtual void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0 |
Retrieves waitable objects. | |
bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
wait on this object |
Network Sender.
Definition at line 152 of file network.h.
virtual void Waitable::GetWaitObjects | ( | WaitObjectContainer & | container, | |
CallStack const & | callStack | |||
) | [pure virtual, inherited] |
Retrieves waitable objects.
container | the wait container to receive the references to the objects. | |
callStack | CallStack object used to select waitable objects |
GetWaitObjects is usually called in one of two ways. First, it can be called like something.GetWaitObjects(c, CallStack("my func after X", 0));
. Second, if in an outer GetWaitObjects() method that itself takes a callStack parameter, it can be called like innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));
.
Implemented in BufferedTransformation, Redirector, SocketReceiver, SocketSender, WindowsPipeReceiver, and WindowsPipeSender.
Referenced by Waitable::Wait().
bool Waitable::Wait | ( | unsigned long | milliseconds, | |
CallStack const & | callStack | |||
) | [inherited] |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
Definition at line 426 of file wait.cpp.
References Waitable::GetWaitObjects().